don't explode when we watch a null game
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@ -33,6 +33,9 @@ const roundChips = computed(() => [
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// TODO(zeph): this probably should just be handled by the server and sent in the dto
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const msg = ref<string>('');
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watch(props.game, (now, was) => {
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if (now == null) {
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return;
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}
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if (now.live != null && was?.live == null) {
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msg.value = `THE SHOTGUN CONTAINS ${now.live} LIVE AND ${now.blank} BLANK SHELLS`;
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} else if (was == null) {
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