shotgun/lobby/lobby.go

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package lobby
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import (
"sync"
"git.sunturtle.xyz/studio/shotgun/game"
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"git.sunturtle.xyz/studio/shotgun/serve"
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)
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type GameID = serve.GameID
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// Lobby is a set of active games.
type Lobby struct {
mu sync.Mutex
// games is the set of all active games in the lobby.
games map[GameID]*game.Game
}
func New() *Lobby {
return &Lobby{
games: make(map[GameID]*game.Game),
}
}
// Game returns the game with the given ID.
func (l *Lobby) Game(id GameID) *game.Game {
l.mu.Lock()
defer l.mu.Unlock()
return l.games[id]
}
// Finish removes a game from the lobby.
func (l *Lobby) Finish(id GameID) {
l.mu.Lock()
defer l.mu.Unlock()
delete(l.games, id)
}