shotgun/game/player.go

61 lines
934 B
Go
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package game
import (
"slices"
"git.sunturtle.xyz/studio/shotgun/player"
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"git.sunturtle.xyz/studio/shotgun/serve"
)
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type Player struct {
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id player.ID
hp int8
items [8]Item
cuffs CuffState
}
func (p *Player) StartRound(hp int8) {
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p.hp = hp
clear(p.items[:])
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}
func (p *Player) StartGroup(rng *RNG, items int) {
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for i := 0; i < items; i++ {
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k := slices.Index(p.items[:], ItemNone)
if k < 0 {
break
}
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p.items[k] = NewItem(rng)
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}
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p.cuffs = Uncuffed
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}
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func (p *Player) DTO() serve.Player {
r := serve.Player{
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HP: p.hp,
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Items: make([]string, 0, 8),
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Cuffs: p.cuffs != Uncuffed,
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}
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for _, i := range p.items {
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s := i.String()
if s == "" {
continue
}
r.Items = append(r.Items, s)
}
return r
}
type CuffState uint8
const (
Uncuffed CuffState = iota
Cuffed
CuffedSkip
)
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func (c CuffState) NextState() CuffState {
var m = [...]CuffState{Uncuffed, Uncuffed, Cuffed}
return m[c]
}