50 lines
1.1 KiB
Go
50 lines
1.1 KiB
Go
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package lobby_test
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import (
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"context"
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"testing"
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"git.sunturtle.xyz/studio/shotgun/lobby"
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"git.sunturtle.xyz/studio/shotgun/player"
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)
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func TestQueue(t *testing.T) {
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const N = 1000 // must be even
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games := make([]lobby.GameID, 0, N)
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ch := make(chan lobby.GameID)
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l := lobby.New()
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for i := 0; i < 100; i++ {
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games = games[:0]
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for i := 0; i < N; i++ {
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i := i
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go func() {
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ch <- l.Queue(context.Background(), player.ID{uint8(i), uint8(i >> 8)})
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}()
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}
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for i := 0; i < N; i++ {
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games = append(games, <-ch)
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}
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// Every unique game ID should appear exactly twice.
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counts := make(map[lobby.GameID]int, N/2)
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for _, id := range games {
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counts[id]++
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}
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for id, c := range counts {
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if c != 2 {
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t.Errorf("game %v appears %d times", id, c)
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}
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}
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// Every game should have two different players.
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for _, id := range games {
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g := l.Game(id)
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if g == nil {
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t.Errorf("game %v was created but doesn't exist", g)
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continue
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}
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if g.CurrentPlayer().Is(g.Opponent()) {
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t.Errorf("game %v matched with self", id)
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}
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}
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}
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}
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