shotgun/lobby/lobby_test.go

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package lobby_test
import (
"context"
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"sync/atomic"
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"testing"
"github.com/google/uuid"
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"git.sunturtle.xyz/studio/shotgun/lobby"
"git.sunturtle.xyz/studio/shotgun/player"
)
func TestQueue(t *testing.T) {
const N = 1000 // must be even
games := make([]lobby.GameID, 0, N)
ch := make(chan lobby.GameID)
l := lobby.New()
for i := 0; i < 100; i++ {
games = games[:0]
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var dealers, challs atomic.Int32
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for i := 0; i < N; i++ {
i := i
go func() {
id, _, deal := l.Queue(context.Background(), player.ID{UUID: uuid.UUID{uint8(i), uint8(i >> 8)}})
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if deal {
dealers.Add(1)
} else {
challs.Add(1)
}
ch <- id
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}()
}
for i := 0; i < N; i++ {
games = append(games, <-ch)
}
// Every unique game ID should appear exactly twice.
counts := make(map[lobby.GameID]int, N/2)
for _, id := range games {
counts[id]++
}
for id, c := range counts {
if c != 2 {
t.Errorf("game %v appears %d times", id, c)
}
}
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// The number of dealers must match the number of challengers.
if dealers.Load() != challs.Load() {
t.Errorf("%d dealers != %d challengers", dealers.Load(), challs.Load())
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}
}
}