idle-survivors/Assets/Scripts/RuntimeSet/HeroUnitRuntimeSet.cs
Michael 22995ac307
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refactor: unify runtime sets, update naming of event channels
2023-08-10 18:14:51 -04:00

9 lines
206 B
C#

using UnityEngine;
namespace RuntimeSet
{
[CreateAssetMenu(fileName = "EnemyRuntimeSet",menuName = "Runtime Set/Hero Unit")]
public class HeroUnitRuntimeSetSO : RuntimeSetSO<HeroUnit>
{
}
}