idle-survivors/Assets/Scripts/RuntimeSet/EnemyRuntimeSetSO.cs
Michael 22995ac307
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refactor: unify runtime sets, update naming of event channels
2023-08-10 18:14:51 -04:00

10 lines
220 B
C#

using DefaultNamespace;
using UnityEngine;
namespace RuntimeSet
{
[CreateAssetMenu(fileName = "EnemyRuntimeSet",menuName = "Runtime Set/Enemy")]
public class EnemyRuntimeSetSO : RuntimeSetSO<Enemy>
{
}
}