idle-survivors/Assets/Scripts/EnemyAttributesSO.cs

16 lines
418 B
C#

using UnityEngine;
public class EnemyAttributesSO : ScriptableObject
{
[SerializeField] private Attribute STR;
[SerializeField] private Attribute CON;
[SerializeField] private Attribute SPD;
[SerializeField] private Attribute RNG;
[SerializeField] private Attribute MND;
public static EnemyAttributesSO New()
{
return ScriptableObject.CreateInstance<EnemyAttributesSO>();
}
}