idle-survivors/Assets/Scripts/Attribute.cs

25 lines
661 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Attribute : ScriptableObject
{
public long Base { get; set; }
/// <summary>
/// Calculates the stat value with accumulated buff and debuff modifiers.
/// </summary>
/// <returns>(base + baseBonus) * (100% + permyriadBonus) + flatBonus, bounded below by 0.</returns>
public long Calc(EffectSO effect)
{
var r = Base + effect.Base;
var m = effect.Permyriad + 10000;
r = r * (m / 10000) + (r / 10000) * (m % 10000) + effect.Flat;
if (r <= 0)
{
return 0;
}
return r;
}
}