using UnityEngine; [CreateAssetMenu(fileName = "EnemyAttributes", menuName = "Enemy Attributes")] public class EnemyAttributesSO : ScriptableObject { [SerializeField] private Attribute STR; [SerializeField] private Attribute CON; [SerializeField] private Attribute SPD; [SerializeField] private Attribute RNG; [SerializeField] private Attribute MND; public long XP { get; private set; } public long Threat { get; private set; } public static EnemyAttributesSO New() { return ScriptableObject.CreateInstance(); } }