using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Component that makes a duder a duder. /// Manages class, skills, level, attrs, and AI. /// public class Heroism : MonoBehaviour { [SerializeField] private string Name; [SerializeField] private HeroClassSO Class; [SerializeField] private long Level; [SerializeField] private long XP; [SerializeField] private HeroAttributesSO Attrs; }