using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeroAttributesSO : ScriptableObject { [SerializeField] private Attribute STR; [SerializeField] private Attribute MAG; [SerializeField] private Attribute DEX; [SerializeField] private Attribute CON; [SerializeField] private Attribute CHA; [SerializeField] private Attribute FTH; public static HeroAttributesSO New() { return ScriptableObject.CreateInstance(); } }