feature-duder #9
16
Assets/Scriptables/HeroClass.asset
generated
Normal file
16
Assets/Scriptables/HeroClass.asset
generated
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b153bf1124e797a4ca8a1c4acd0e787d, type: 3}
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m_Name: HeroClass
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m_EditorClassIdentifier:
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Name:
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Help:
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8
Assets/Scriptables/HeroClass.asset.meta
generated
Normal file
8
Assets/Scriptables/HeroClass.asset.meta
generated
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b690599e540c0c442ad13de1827e7cd6
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
|
8
Assets/Scripts/HeroClassSO.cs
Normal file
8
Assets/Scripts/HeroClassSO.cs
Normal file
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using UnityEngine;
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[CreateAssetMenu(fileName = "HeroClass", menuName = "Hero Class")]
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public class HeroClassSO : ScriptableObject
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{
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[SerializeField] private string Name;
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[SerializeField] private string Help;
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}
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11
Assets/Scripts/HeroClassSO.cs.meta
generated
Normal file
11
Assets/Scripts/HeroClassSO.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b153bf1124e797a4ca8a1c4acd0e787d
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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