party #15

Merged
zephyr merged 4 commits from party into main 2023-08-07 11:34:42 -05:00
3 changed files with 9 additions and 13 deletions
Showing only changes of commit bdc0fe543a - Show all commits

View File

@ -50,7 +50,7 @@ MonoBehaviour:
level: 0 level: 0
xp: 0 xp: 0
attrs: {fileID: 0} attrs: {fileID: 0}
party: {fileID: 11400000, guid: c9a46588e6ec04d4d91bb80fdffd7869, type: 2} _party: {fileID: 11400000, guid: c9a46588e6ec04d4d91bb80fdffd7869, type: 2}
--- !u!1 &4632618406133265053 --- !u!1 &4632618406133265053
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Assertions;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("TestsPlaymode")] [assembly: InternalsVisibleTo("TestsPlaymode")]
@ -16,21 +17,17 @@ public class HeroUnit : MonoBehaviour
[SerializeField] private long level; [SerializeField] private long level;
[SerializeField] private long xp; [SerializeField] private long xp;
[SerializeField] private HeroAttributesSO attrs; [SerializeField] private HeroAttributesSO attrs;
[SerializeField] private HeroPartySO party; [SerializeField] private HeroPartySO _party;
internal HeroPartySO party => _party;
private void OnEnable() private void OnEnable()
zephyr marked this conversation as resolved
Review

I think its clearer to make these types of notes into assertions. Assert.IsNotNull(party) or something like it.

I think its clearer to make these types of notes into assertions. `Assert.IsNotNull(party)` or something like it.
{ {
// NOTE(zeph): Party is mandatory. If none is set, we want an exception. Assert.IsNotNull(_party);
party.Add(this); _party.Add(this);
} }
private void OnDisable() private void OnDisable()
{ {
party.Remove(this); _party.Remove(this);
}
internal HeroPartySO getParty()
{
return party;
} }
zephyr marked this conversation as resolved
Review

Should use a property instead of a getter

Should use a property instead of a getter
} }

View File

@ -14,11 +14,10 @@ public class HeroPartyTest
Assert.IsNotNull(prefab); Assert.IsNotNull(prefab);
var instance = Object.Instantiate(prefab); var instance = Object.Instantiate(prefab);
var hero = instance.GetComponent<HeroUnit>(); var hero = instance.GetComponent<HeroUnit>();
var party = hero.getParty();
yield return null; yield return null;
Assert.AreEqual(1, party.Count); Assert.AreEqual(1, hero.party.Count);
Object.Destroy(instance); Object.Destroy(instance);
yield return null; yield return null;
Assert.IsEmpty(party.UnitList); Assert.IsEmpty(hero.party.UnitList);
} }
} }