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198
.gitattributes
vendored
198
.gitattributes
vendored
@ -1,89 +1,139 @@
|
||||
# Pulled from github-for-unity/Unity on 10/26/19:
|
||||
# https://github.com/github-for-unity/Unity/blob/master/src/GitHub.Api/Resources/.gitattributes
|
||||
#
|
||||
# Git attributes for Unity projects
|
||||
#
|
||||
# Compiled by the GameCI community under the MIT license - https://game.ci
|
||||
#
|
||||
# Latest version at https://gist.github.com/webbertakken/ff250a0d5e59a8aae961c2e509c07fbc
|
||||
#
|
||||
|
||||
# Ensure that text files that any contributor introduces to the repository have their line endings normalized
|
||||
* text=auto
|
||||
|
||||
# Increase probability of success for merging files with specific extensions
|
||||
*.cs diff=csharp
|
||||
|
||||
# Macro attribute: Files with Unity's yaml format
|
||||
# linguist-generated means the file is ignored for the repository's language statistics and diffs are hidden by default.
|
||||
[attr]unity-yaml-file -text merge=unityyamlmerge linguist-generated
|
||||
|
||||
# Macro attribute: Files intended for LFS
|
||||
[attr]lfs-file filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Unity files
|
||||
*.meta -text merge=unityyamlmerge diff
|
||||
*.unity -text merge=unityyamlmerge diff
|
||||
*.asset -text merge=unityyamlmerge diff
|
||||
*.prefab -text merge=unityyamlmerge diff
|
||||
*.mat -text merge=unityyamlmerge diff
|
||||
*.anim -text merge=unityyamlmerge diff
|
||||
*.controller -text merge=unityyamlmerge diff
|
||||
*.overrideController -text merge=unityyamlmerge diff
|
||||
*.physicMaterial -text merge=unityyamlmerge diff
|
||||
*.physicsMaterial2D -text merge=unityyamlmerge diff
|
||||
*.playable -text merge=unityyamlmerge diff
|
||||
*.mask -text merge=unityyamlmerge diff
|
||||
*.brush -text merge=unityyamlmerge diff
|
||||
*.flare -text merge=unityyamlmerge diff
|
||||
*.fontsettings -text merge=unityyamlmerge diff
|
||||
*.guiskin -text merge=unityyamlmerge diff
|
||||
*.giparams -text merge=unityyamlmerge diff
|
||||
*.renderTexture -text merge=unityyamlmerge diff
|
||||
*.spriteatlas -text merge=unityyamlmerge diff
|
||||
*.terrainlayer -text merge=unityyamlmerge diff
|
||||
*.mixer -text merge=unityyamlmerge diff
|
||||
*.shadervariants -text merge=unityyamlmerge diff
|
||||
*.asmdef unity-yaml-file -linguist-generated
|
||||
*.anim unity-yaml-file
|
||||
*.asset unity-yaml-file
|
||||
*.brush unity-yaml-file
|
||||
*.controller unity-yaml-file
|
||||
*.flare unity-yaml-file
|
||||
*.fontsettings unity-yaml-file
|
||||
*.giparams unity-yaml-file
|
||||
*.guiskin unity-yaml-file
|
||||
*.mask unity-yaml-file
|
||||
*.mat unity-yaml-file
|
||||
*.meta unity-yaml-file
|
||||
*.mixer unity-yaml-file
|
||||
*.overrideController unity-yaml-file
|
||||
*.physicMaterial unity-yaml-file
|
||||
*.physicsMaterial2D unity-yaml-file
|
||||
*.playable unity-yaml-file
|
||||
*.prefab unity-yaml-file
|
||||
*.preset unity-yaml-file
|
||||
*.renderTexture unity-yaml-file
|
||||
*.shadervariants unity-yaml-file
|
||||
*.spriteatlas unity-yaml-file
|
||||
*.terrainlayer unity-yaml-file
|
||||
*.unity unity-yaml-file
|
||||
|
||||
# Unity binary files
|
||||
*.bundle lfs-file
|
||||
*.cubemap lfs-file
|
||||
*.unitypackage lfs-file
|
||||
|
||||
# Unity specific assets
|
||||
*-[Nn]av[Mm]esh.asset lfs-file
|
||||
*-[Tt]errain.asset lfs-file
|
||||
*OcclusionCullingData.asset
|
||||
|
||||
# Creative software
|
||||
*.rns lfs-file
|
||||
*.reason lfs-file
|
||||
*.lxo lfs-file
|
||||
*.exr lfs-file
|
||||
|
||||
# Documents
|
||||
*.pdf lfs-file
|
||||
|
||||
# Image formats
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.gif filter=lfs diff=lfs merge=lfs -text
|
||||
*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.tiff filter=lfs diff=lfs merge=lfs -text
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||
*.iff filter=lfs diff=lfs merge=lfs -text
|
||||
*.pict filter=lfs diff=lfs merge=lfs -text
|
||||
*.dds filter=lfs diff=lfs merge=lfs -text
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||
*.afdesign lfs-file
|
||||
*.afphoto lfs-file
|
||||
*.ai lfs-file
|
||||
*.bmp lfs-file
|
||||
*.dds lfs-file
|
||||
*.jpg lfs-file
|
||||
*.gif lfs-file
|
||||
*.iff lfs-file
|
||||
*.pict lfs-file
|
||||
*.png lfs-file
|
||||
*.psd lfs-file
|
||||
*.svg lfs-file
|
||||
*.tga lfs-file
|
||||
*.tiff lfs-file
|
||||
*.webp lfs-file
|
||||
|
||||
# Audio formats
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.aiff filter=lfs diff=lfs merge=lfs -text
|
||||
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||
*.mod filter=lfs diff=lfs merge=lfs -text
|
||||
*.it filter=lfs diff=lfs merge=lfs -text
|
||||
*.s3m filter=lfs diff=lfs merge=lfs -text
|
||||
*.xm filter=lfs diff=lfs merge=lfs -text
|
||||
*.aif lfs-file
|
||||
*.aiff lfs-file
|
||||
*.it lfs-file
|
||||
*.mod lfs-file
|
||||
*.mp3 lfs-file
|
||||
*.ogg lfs-file
|
||||
*.s3m lfs-file
|
||||
*.wav lfs-file
|
||||
*.xm lfs-file
|
||||
|
||||
# Video formats
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
*.avi filter=lfs diff=lfs merge=lfs -text
|
||||
*.asf filter=lfs diff=lfs merge=lfs -text
|
||||
*.mpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.mpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov lfs-file
|
||||
*.avi lfs-file
|
||||
*.asf lfs-file
|
||||
*.mpg lfs-file
|
||||
*.mpeg lfs-file
|
||||
*.mp4 lfs-file
|
||||
|
||||
# 3D formats
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.max filter=lfs diff=lfs merge=lfs -text
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.dae filter=lfs diff=lfs merge=lfs -text
|
||||
*.mb filter=lfs diff=lfs merge=lfs -text
|
||||
*.ma filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.dfx filter=lfs diff=lfs merge=lfs -text
|
||||
*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||
*.lwo filter=lfs diff=lfs merge=lfs -text
|
||||
*.lwo2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.abc filter=lfs diff=lfs merge=lfs -text
|
||||
*.3dm filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds lfs-file
|
||||
*.3dm lfs-file
|
||||
*.abc lfs-file
|
||||
*.blend lfs-file
|
||||
*.c4d lfs-file
|
||||
*.dae lfs-file
|
||||
*.dfx lfs-file
|
||||
*.FBX lfs-file
|
||||
*.fbx lfs-file
|
||||
*.glb lfs-file
|
||||
*.gltf lfs-file
|
||||
*.lwo lfs-file
|
||||
*.lwo2 lfs-file
|
||||
*.lxo lfs-file
|
||||
*.obj lfs-file
|
||||
*.ma lfs-file
|
||||
*.max lfs-file
|
||||
*.mb lfs-file
|
||||
|
||||
# Build
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdb filter=lfs diff=lfs merge=lfs -text
|
||||
*.mdb filter=lfs diff=lfs merge=lfs -text
|
||||
# Font formats
|
||||
*.ttf lfs-file
|
||||
*.otf lfs-file
|
||||
|
||||
# Bundles and binaries
|
||||
*.dll lfs-file
|
||||
*.exe lfs-file
|
||||
*.mdb lfs-file
|
||||
*.pdb lfs-file
|
||||
*.so lfs-file
|
||||
|
||||
# Packaging
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.gz filter=lfs diff=lfs merge=lfs -text
|
||||
*.rar filter=lfs diff=lfs merge=lfs -text
|
||||
*.tar filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip lfs-file
|
||||
*.7z lfs-file
|
||||
*.gz lfs-file
|
||||
*.rar lfs-file
|
||||
*.tar lfs-file
|
||||
|
@ -0,0 +1,5 @@
|
||||
<component name="ProjectCodeStyleConfiguration">
|
||||
<state>
|
||||
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
|
||||
</state>
|
||||
</component>
|
@ -2,75 +2,79 @@ workspace:
|
||||
base: /studio
|
||||
path: idle-survivors
|
||||
|
||||
# We use a singleton "matrix" to set variables, because formal variables are a
|
||||
# Woodpecker next feature.
|
||||
matrix:
|
||||
include:
|
||||
- BUILD_NAME: idle-survivors
|
||||
UNITY_ACTIVATION_FILE: ./unity3d.alf
|
||||
IMAGE: unityci/editor
|
||||
IMAGE_VERSION: 1
|
||||
# The GitLab version pulls the Unity version from the project information,
|
||||
# but I don't think Woodpecker will use that as a variable in image names.
|
||||
# We set the version as a variable instead and check that it's right.
|
||||
UNITY_VERSION: 2022.3.4f1
|
||||
UNITY_DIR: /studio/idle-survivors
|
||||
variables:
|
||||
- &base_image 'unityci/editor:2022.3.4f1-base-1'
|
||||
- &win_mono_image 'unityci/editor:2022.3.4f1-windows-mono-1'
|
||||
- all_env: &all_env
|
||||
- BUILD_NAME=idle-survivors
|
||||
- UNITY_VERSION=2022.3.4f1
|
||||
- UNITY_DIR=/studio/idle-survivors
|
||||
- build_env: &build_env
|
||||
- VERSION_NUMBER_VAR=${CI_COMMIT_BRANCH}-${CI_PIPELINE_NUMBER}
|
||||
- VERSION_BUILD_VAR=${CI_COMMIT_HASH}
|
||||
- test_env: &test_env
|
||||
- TESTING_TYPE=NUNIT
|
||||
- secrets: &secrets_list
|
||||
- unity_license
|
||||
- before_script: &before_script
|
||||
- chmod +x $UNITY_DIR/ci/before_script.sh
|
||||
- $UNITY_DIR/ci/before_script.sh
|
||||
- test_script: &test_script
|
||||
- chmod +x $UNITY_DIR/ci/test.sh
|
||||
- $UNITY_DIR/ci/test.sh
|
||||
|
||||
pipeline:
|
||||
steps:
|
||||
check-unity-version:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
image: *base_image
|
||||
commands:
|
||||
- test "$UNITY_VERSION" = $(grep "m_EditorVersion:" "${UNITY_DIR}/ProjectSettings/ProjectVersion.txt" | cut -d' ' -f2)
|
||||
- test "$UNITY_VERSION" = $(grep "m_EditorVersion:" "$UNITY_DIR/ProjectSettings/ProjectVersion.txt" | cut -d' ' -f2)
|
||||
environment:
|
||||
- <<: *all_env
|
||||
setup-license:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
image: *base_image
|
||||
commands:
|
||||
- chmod +x ${UNITY_DIR}/ci/before_script.sh
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
secrets: [unity_license]
|
||||
- <<: *before_script
|
||||
environment:
|
||||
- <<: *all_env
|
||||
secrets:
|
||||
- <<: *secrets_list
|
||||
test-playmode:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
group: test
|
||||
image: *base_image
|
||||
commands:
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
- chmod +x ${UNITY_DIR}/ci/test.sh
|
||||
- ${UNITY_DIR}/ci/test.sh
|
||||
- <<: [*before_script, *test_script]
|
||||
environment:
|
||||
- <<: [*all_env, *build_env, *test_env]
|
||||
- TEST_PLATFORM=playmode
|
||||
- TESTING_TYPE=NUNIT
|
||||
- VERSION_NUMBER_VAR=${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER}
|
||||
- VERSION_BUILD_VAR=${CI_COMMIT_HASH}
|
||||
secrets: [unity_license]
|
||||
secrets:
|
||||
- <<: *secrets_list
|
||||
test-editmode:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
group: test
|
||||
image: *base_image
|
||||
commands:
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
- chmod +x ${UNITY_DIR}/ci/test.sh
|
||||
- ${UNITY_DIR}/ci/test.sh
|
||||
- <<: [*before_script, *test_script]
|
||||
environment:
|
||||
- <<: [*all_env, *build_env, *test_env]
|
||||
- TEST_PLATFORM=editmode
|
||||
- TESTING_TYPE=NUNIT
|
||||
- VERSION_NUMBER_VAR=${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER}
|
||||
- VERSION_BUILD_VAR=${CI_COMMIT_HASH}
|
||||
secrets: [unity_license]
|
||||
secrets:
|
||||
- <<: *secrets_list
|
||||
build-standalone-windows:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-windows-mono-${IMAGE_VERSION}
|
||||
group: build
|
||||
image: *win_mono_image
|
||||
commands:
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
- <<: *before_script
|
||||
- chmod +x ./ci/build.sh
|
||||
- ./ci/build.sh
|
||||
environment:
|
||||
- <<: [*all_env, *build_env]
|
||||
- BUILD_TARGET=StandaloneWindows64
|
||||
- VERSION_NUMBER_VAR=${CI_COMMIT_TAG}
|
||||
- VERSION_BUILD_VAR=${CI_COMMIT_HASH}
|
||||
secrets: [unity_license]
|
||||
secrets:
|
||||
- <<: *secrets_list
|
||||
when:
|
||||
event: tag
|
||||
package:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-windows-mono-${IMAGE_VERSION}
|
||||
image: *win_mono_image
|
||||
commands:
|
||||
- tar -C ${UNITY_DIR}/Builds -cvzf ${CI_COMMIT_TAG}.tar.gz .
|
||||
- tar -C $UNITY_DIR/Builds -cvzf ${CI_COMMIT_TAG}.tar.gz .
|
||||
environment:
|
||||
- <<: *all_env
|
||||
when:
|
||||
event: tag
|
||||
publish:
|
||||
@ -84,3 +88,6 @@ pipeline:
|
||||
base_url: https://git.sunturtle.xyz
|
||||
when:
|
||||
event: tag
|
||||
|
||||
when:
|
||||
event: [push, tag, deployment]
|
||||
|
@ -1,40 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AnimeApproach : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private EnemySettings enemySettings;
|
||||
private GameObject _target;
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (_target == null)
|
||||
{
|
||||
_target = findTarget();
|
||||
}
|
||||
var d = Vector3.Distance(transform.position, _target.transform.position);
|
||||
if (d <= enemySettings.ApproachDistance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var dx = enemySettings.Speed * Time.fixedDeltaTime;
|
||||
var p = Vector3.MoveTowards(transform.position, _target.transform.position, dx);
|
||||
transform.position = p;
|
||||
}
|
||||
|
||||
private GameObject findTarget()
|
||||
{
|
||||
var party = GameObject.FindGameObjectsWithTag("Player");
|
||||
if (party.Length == 0)
|
||||
{
|
||||
// Everyone is dead...?
|
||||
// Return self so we don't chase nothing.
|
||||
return gameObject;
|
||||
}
|
||||
// Eventually we'll want to check party threat.
|
||||
var k = Random.Range(0, party.Length);
|
||||
return party[k];
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraPositioner : MonoBehaviour
|
||||
{
|
||||
public GameObject TrackEntity;
|
||||
public float SwitchTime;
|
||||
|
||||
private Vector3 _from;
|
||||
private float _t;
|
||||
private bool _switching;
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (_switching && SwitchTime > 0)
|
||||
{
|
||||
transform.position = Vector3.Lerp(_from, TrackEntity.transform.position, _t);
|
||||
var dt = Time.deltaTime / SwitchTime;
|
||||
_t += dt;
|
||||
if (_t >= 1)
|
||||
{
|
||||
_switching = false;
|
||||
_from = TrackEntity.transform.position;
|
||||
}
|
||||
return;
|
||||
}
|
||||
var dp = TrackEntity.transform.position - _from;
|
||||
transform.position += dp;
|
||||
_from = TrackEntity.transform.position;
|
||||
}
|
||||
|
||||
// TODO(zeph): switch track entities
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61c4d237dec18ff4bbb7a67fecf23488
|
||||
guid: 243302c56bf8926489fe86e5626dd4d3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -9,9 +9,6 @@ MonoBehaviour:
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6589b30f23240e9478171f014c920088, type: 3}
|
||||
m_Name: New Enemy Settings
|
||||
m_Script: {fileID: 11500000, guid: 908e283bf3a54c859a0771fd8aed7bce, type: 3}
|
||||
m_Name: EndSpawnWave
|
||||
m_EditorClassIdentifier:
|
||||
HP: 1
|
||||
Speed: 1
|
||||
ApproachDistance: 2
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e634585d5c4544dd297acaee93dc2beb
|
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Reference in New Issue
Block a user