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using UnityEngine;
[CreateAssetMenu(fileName = "HeroClass", menuName = "Hero Class")]
public class HeroClassSO : ScriptableObject
{
[SerializeField] private string Name;
[SerializeField] private string Help;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Component that makes a duder a duder.
/// Manages class, skills, level, attrs, and AI.
/// </summary>
public class Heroism : MonoBehaviour
{
[SerializeField] private string Name;
[SerializeField] private HeroClassSO Class;
[SerializeField] private long Level;
[SerializeField] private long XP;
[SerializeField] private HeroAttributesSO Attrs;
}

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