add hero class type
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8
Assets/Scripts/HeroClassSO.cs
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8
Assets/Scripts/HeroClassSO.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "HeroClass", menuName = "Hero Class")]
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public class HeroClassSO : ScriptableObject
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{
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[SerializeField] private string Name;
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[SerializeField] private string Help;
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}
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11
Assets/Scripts/HeroClassSO.cs.meta
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11
Assets/Scripts/HeroClassSO.cs.meta
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fileFormatVersion: 2
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guid: b153bf1124e797a4ca8a1c4acd0e787d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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