add stat effects, and rework attributes again

This commit is contained in:
Branden J Brown 2023-07-30 01:19:08 -05:00
parent 2bffefc0cb
commit 8170727c59
4 changed files with 62 additions and 17 deletions

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@ -5,25 +5,16 @@ using UnityEngine;
public class Attribute : ScriptableObject
{
public long Base { get; set; }
public long BaseBonus { get; set; }
public long PermyriadBonus { get; set; }
public long FlatBonus { get; set; }
public long Value => Calc(Base, BaseBonus, PermyriadBonus, FlatBonus);
/// <summary>
/// Calculates the stat value with accumulated buff and debuff modifiers.
/// </summary>
/// <param name="baseValue">Base value.</param>
/// <param name="baseBonus">Additive bonus applied before multiplicative scaling.</param>
/// <param name="permyriadBonus">Multiplicative scaling in hundredths of a percent. E.g., 625 permyriad corresponds to 6.25%.</param>
/// <param name="flatBonus">Additive bonus applied after multiplicative scaling.</param>
/// <returns>(base + baseBonus) * (100% + permyriadBonus) + flatBonus, bounded below by 0.</returns>
public static long Calc(long baseValue, long baseBonus, long permyriadBonus, long flatBonus)
public long Calc(EffectSO effect)
{
var r = baseValue + baseBonus;
var m = permyriadBonus + 10000;
r = r * (m / 10000) + (r / 10000) * (m % 10000) + flatBonus;
var r = Base + effect.Base;
var m = effect.Permyriad + 10000;
r = r * (m / 10000) + (r / 10000) * (m % 10000) + effect.Flat;
if (r <= 0)
{
return 0;

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@ -0,0 +1,45 @@
using UnityEngine;
[CreateAssetMenu(fileName = "StatEffect", menuName = "Stat Effect")]
public class EffectSO : ScriptableObject
{
/// <summary>
/// Additive change applied before multiplicative scaling.
/// </summary>
public long Base { get; private set; }
/// <summary>
/// Multiplicative scaling in units of hundredth of a percent.
/// E.g., 625 permyriad is 6.25%.
/// </summary>
public long Permyriad { get; private set; }
/// <summary>
/// Additive change applied after multiplicative scaling.
/// </summary>
public long Flat { get; private set; }
/// <summary>
/// Create a new attribute effect instance.
/// </summary>
/// <param name="baseBonus"></param>
/// <param name="permyriad"></param>
/// <param name="flat"></param>
/// <returns></returns>
public static EffectSO New(long baseBonus = 0, long permyriad = 0, long flat = 0)
{
var effect = ScriptableObject.CreateInstance<EffectSO>();
effect.Base = baseBonus;
effect.Permyriad = permyriad;
effect.Flat = flat;
return effect;
}
/// <summary>
/// Create a new EffectSO from a percentage.
/// </summary>
/// <param name="p">Percentage. E.g., 6.25f results in a Permyriad of 625.</param>
/// <returns>Effect with the given percentage.</returns>
public static EffectSO FromPercent(float p)
{
return New(permyriad: (long)(p * 100));
}
}

11
Assets/Scripts/EffectSO.cs.meta generated Normal file
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@ -0,0 +1,11 @@
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@ -19,9 +19,7 @@ public class AttributeTest
{
var attr = ScriptableObject.CreateInstance<Attribute>();
attr.Base = startStat;
attr.BaseBonus = baseBonus;
attr.PermyriadBonus = permyriadBonus;
attr.FlatBonus = flatBonus;
return attr.Value;
var effect = EffectSO.New(baseBonus, permyriadBonus, flatBonus);
return attr.Calc(effect);
}
}