add basic hero party
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15
Assets/Scriptables/HeroParty.asset
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Assets/Scriptables/HeroParty.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f0603cf6e7f1d884e89c3eb6a478a96c, type: 3}
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m_Name: HeroParty
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m_EditorClassIdentifier:
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unitList: []
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Assets/Scriptables/HeroParty.asset.meta
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Assets/Scriptables/HeroParty.asset.meta
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fileFormatVersion: 2
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guid: c9a46588e6ec04d4d91bb80fdffd7869
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NativeFormatImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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Assets/Scripts/HeroPartySO.cs
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Assets/Scripts/HeroPartySO.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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[CreateAssetMenu(fileName = "HeroParty", menuName = "Hero Party")]
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public class HeroPartySO : ScriptableObject
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{
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[SerializeField]
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private List<HeroUnit> unitList = new List<HeroUnit>();
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public ReadOnlyCollection<HeroUnit> UnitList => unitList.AsReadOnly();
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public void Add(HeroUnit unit) { unitList.Add(unit); }
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public void Remove(HeroUnit unit) { unitList.Remove(unit); }
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}
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Assets/Scripts/HeroPartySO.cs.meta
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Assets/Scripts/HeroPartySO.cs.meta
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fileFormatVersion: 2
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guid: f0603cf6e7f1d884e89c3eb6a478a96c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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