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139
.gitattributes
vendored
Normal file
139
.gitattributes
vendored
Normal file
@ -0,0 +1,139 @@
|
||||
#
|
||||
# Git attributes for Unity projects
|
||||
#
|
||||
# Compiled by the GameCI community under the MIT license - https://game.ci
|
||||
#
|
||||
# Latest version at https://gist.github.com/webbertakken/ff250a0d5e59a8aae961c2e509c07fbc
|
||||
#
|
||||
|
||||
# Ensure that text files that any contributor introduces to the repository have their line endings normalized
|
||||
* text=auto
|
||||
|
||||
# Increase probability of success for merging files with specific extensions
|
||||
*.cs diff=csharp
|
||||
|
||||
# Macro attribute: Files with Unity's yaml format
|
||||
# linguist-generated means the file is ignored for the repository's language statistics and diffs are hidden by default.
|
||||
[attr]unity-yaml-file -text merge=unityyamlmerge linguist-generated
|
||||
|
||||
# Macro attribute: Files intended for LFS
|
||||
[attr]lfs-file filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Unity files
|
||||
*.asmdef unity-yaml-file -linguist-generated
|
||||
*.anim unity-yaml-file
|
||||
*.asset unity-yaml-file
|
||||
*.brush unity-yaml-file
|
||||
*.controller unity-yaml-file
|
||||
*.flare unity-yaml-file
|
||||
*.fontsettings unity-yaml-file
|
||||
*.giparams unity-yaml-file
|
||||
*.guiskin unity-yaml-file
|
||||
*.mask unity-yaml-file
|
||||
*.mat unity-yaml-file
|
||||
*.meta unity-yaml-file
|
||||
*.mixer unity-yaml-file
|
||||
*.overrideController unity-yaml-file
|
||||
*.physicMaterial unity-yaml-file
|
||||
*.physicsMaterial2D unity-yaml-file
|
||||
*.playable unity-yaml-file
|
||||
*.prefab unity-yaml-file
|
||||
*.preset unity-yaml-file
|
||||
*.renderTexture unity-yaml-file
|
||||
*.shadervariants unity-yaml-file
|
||||
*.spriteatlas unity-yaml-file
|
||||
*.terrainlayer unity-yaml-file
|
||||
*.unity unity-yaml-file
|
||||
|
||||
# Unity binary files
|
||||
*.bundle lfs-file
|
||||
*.cubemap lfs-file
|
||||
*.unitypackage lfs-file
|
||||
|
||||
# Unity specific assets
|
||||
*-[Nn]av[Mm]esh.asset lfs-file
|
||||
*-[Tt]errain.asset lfs-file
|
||||
*OcclusionCullingData.asset
|
||||
|
||||
# Creative software
|
||||
*.rns lfs-file
|
||||
*.reason lfs-file
|
||||
*.lxo lfs-file
|
||||
*.exr lfs-file
|
||||
|
||||
# Documents
|
||||
*.pdf lfs-file
|
||||
|
||||
# Image formats
|
||||
*.afdesign lfs-file
|
||||
*.afphoto lfs-file
|
||||
*.ai lfs-file
|
||||
*.bmp lfs-file
|
||||
*.dds lfs-file
|
||||
*.jpg lfs-file
|
||||
*.gif lfs-file
|
||||
*.iff lfs-file
|
||||
*.pict lfs-file
|
||||
*.png lfs-file
|
||||
*.psd lfs-file
|
||||
*.svg lfs-file
|
||||
*.tga lfs-file
|
||||
*.tiff lfs-file
|
||||
*.webp lfs-file
|
||||
|
||||
# Audio formats
|
||||
*.aif lfs-file
|
||||
*.aiff lfs-file
|
||||
*.it lfs-file
|
||||
*.mod lfs-file
|
||||
*.mp3 lfs-file
|
||||
*.ogg lfs-file
|
||||
*.s3m lfs-file
|
||||
*.wav lfs-file
|
||||
*.xm lfs-file
|
||||
|
||||
# Video formats
|
||||
*.mov lfs-file
|
||||
*.avi lfs-file
|
||||
*.asf lfs-file
|
||||
*.mpg lfs-file
|
||||
*.mpeg lfs-file
|
||||
*.mp4 lfs-file
|
||||
|
||||
# 3D formats
|
||||
*.3ds lfs-file
|
||||
*.3dm lfs-file
|
||||
*.abc lfs-file
|
||||
*.blend lfs-file
|
||||
*.c4d lfs-file
|
||||
*.dae lfs-file
|
||||
*.dfx lfs-file
|
||||
*.FBX lfs-file
|
||||
*.fbx lfs-file
|
||||
*.glb lfs-file
|
||||
*.gltf lfs-file
|
||||
*.lwo lfs-file
|
||||
*.lwo2 lfs-file
|
||||
*.lxo lfs-file
|
||||
*.obj lfs-file
|
||||
*.ma lfs-file
|
||||
*.max lfs-file
|
||||
*.mb lfs-file
|
||||
|
||||
# Font formats
|
||||
*.ttf lfs-file
|
||||
*.otf lfs-file
|
||||
|
||||
# Bundles and binaries
|
||||
*.dll lfs-file
|
||||
*.exe lfs-file
|
||||
*.mdb lfs-file
|
||||
*.pdb lfs-file
|
||||
*.so lfs-file
|
||||
|
||||
# Packaging
|
||||
*.zip lfs-file
|
||||
*.7z lfs-file
|
||||
*.gz lfs-file
|
||||
*.rar lfs-file
|
||||
*.tar lfs-file
|
76
.gitignore
vendored
Normal file
76
.gitignore
vendored
Normal file
@ -0,0 +1,76 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
|
||||
# Ignore temporaries from GameCI
|
||||
/[Aa]rtifacts/
|
||||
/[Cc]odeCoverage/
|
6
.vsconfig
Normal file
6
.vsconfig
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
83
.woodpecker.yml
Normal file
83
.woodpecker.yml
Normal file
@ -0,0 +1,83 @@
|
||||
workspace:
|
||||
base: /studio
|
||||
path: idle-survivors
|
||||
|
||||
# We use a singleton "matrix" to set variables, because formal variables are a
|
||||
# Woodpecker next feature.
|
||||
matrix:
|
||||
include:
|
||||
- BUILD_NAME: idle-survivors
|
||||
UNITY_ACTIVATION_FILE: ./unity3d.alf
|
||||
IMAGE: unityci/editor
|
||||
IMAGE_VERSION: 1
|
||||
# The GitLab version pulls the Unity version from the project information,
|
||||
# but I don't think Woodpecker will use that as a variable in image names.
|
||||
# We set the version as a variable instead and check that it's right.
|
||||
UNITY_VERSION: 2022.3.4f1
|
||||
UNITY_DIR: /studio/idle-survivors
|
||||
|
||||
pipeline:
|
||||
check-unity-version:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
commands:
|
||||
- test "$UNITY_VERSION" = $(grep "m_EditorVersion:" "${UNITY_DIR}/ProjectSettings/ProjectVersion.txt" | cut -d' ' -f2)
|
||||
setup-license:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
commands:
|
||||
- chmod +x ${UNITY_DIR}/ci/before_script.sh
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
secrets: [unity_license]
|
||||
test-playmode:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
commands:
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
- chmod +x ${UNITY_DIR}/ci/test.sh
|
||||
- ${UNITY_DIR}/ci/test.sh
|
||||
environment:
|
||||
- TEST_PLATFORM=playmode
|
||||
- TESTING_TYPE=NUNIT
|
||||
- VERSION_NUMBER_VAR=${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER}
|
||||
- VERSION_BUILD_VAR=${CI_COMMIT_HASH}
|
||||
secrets: [unity_license]
|
||||
test-editmode:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-base-${IMAGE_VERSION}
|
||||
commands:
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
- chmod +x ${UNITY_DIR}/ci/test.sh
|
||||
- ${UNITY_DIR}/ci/test.sh
|
||||
environment:
|
||||
- TEST_PLATFORM=editmode
|
||||
- TESTING_TYPE=NUNIT
|
||||
- VERSION_NUMBER_VAR=${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER}
|
||||
- VERSION_BUILD_VAR=${CI_COMMIT_HASH}
|
||||
secrets: [unity_license]
|
||||
build-standalone-windows:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-windows-mono-${IMAGE_VERSION}
|
||||
commands:
|
||||
- ${UNITY_DIR}/ci/before_script.sh
|
||||
- chmod +x ./ci/build.sh
|
||||
- ./ci/build.sh
|
||||
environment:
|
||||
- BUILD_TARGET=StandaloneWindows64
|
||||
- VERSION_NUMBER_VAR=${CI_COMMIT_TAG}
|
||||
- VERSION_BUILD_VAR=${CI_COMMIT_HASH}
|
||||
secrets: [unity_license]
|
||||
when:
|
||||
event: tag
|
||||
package:
|
||||
image: ${IMAGE}:${UNITY_VERSION}-windows-mono-${IMAGE_VERSION}
|
||||
commands:
|
||||
- tar -C ${UNITY_DIR}/Builds -cvzf ${CI_COMMIT_TAG}.tar.gz .
|
||||
when:
|
||||
event: tag
|
||||
publish:
|
||||
image: woodpeckerci/plugin-gitea-release
|
||||
settings:
|
||||
api-key:
|
||||
from_secret: gitea_api_key
|
||||
files:
|
||||
- ${CI_COMMIT_TAG}.tar.gz
|
||||
target: main
|
||||
base_url: https://git.sunturtle.xyz
|
||||
when:
|
||||
event: tag
|
8
Assets/Scenes.meta
generated
Normal file
8
Assets/Scenes.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5993e4b6ebe870a418b857ced35da373
|
||||
folderAsset: yes
|
||||
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
267
Assets/Scenes/SampleScene.unity
generated
Normal file
267
Assets/Scenes/SampleScene.unity
generated
Normal file
@ -0,0 +1,267 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_Lightmapping: 1
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &705507995
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 705507993}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!1 &963194225
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 963194228}
|
||||
- component: {fileID: 963194227}
|
||||
- component: {fileID: 963194226}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &963194226
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 963194225}
|
||||
m_Enabled: 1
|
||||
--- !u!20 &963194227
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 963194225}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_GateFitMode: 2
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &963194228
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 963194225}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
7
Assets/Scenes/SampleScene.unity.meta
generated
Normal file
7
Assets/Scenes/SampleScene.unity.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts.meta
generated
Normal file
8
Assets/Scripts.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 248991a8c8e024e47afd9b6daf2767fa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
42
Assets/Scripts/Attribute.cs
Normal file
42
Assets/Scripts/Attribute.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public struct Attribute
|
||||
{
|
||||
[SerializeField]
|
||||
private long _base;
|
||||
|
||||
public Attribute(long stat)
|
||||
{
|
||||
_base = stat;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Permanently increase the stat value.
|
||||
/// </summary>
|
||||
/// <param name="by">Increase amount.</param>
|
||||
public void LevelUp(long by)
|
||||
{
|
||||
_base += by;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the stat value with accumulated buff and debuff modifiers.
|
||||
/// </summary>
|
||||
/// <param name="baseBonus">Additive bonus applied before multiplicative scaling.</param>
|
||||
/// <param name="permyriadBonus">Multiplicative scaling in hundredths of a percent. E.g., 625 permyriad corresponds to 6.25%.</param>
|
||||
/// <param name="flatBonus">Additive bonus applied after multiplicative scaling.</param>
|
||||
/// <returns>(base + baseBonus) * (100% + permyriadBonus) + flatBonus, bounded below by 0.</returns>
|
||||
public long Calc(long baseBonus, long permyriadBonus, long flatBonus)
|
||||
{
|
||||
var r = _base + baseBonus;
|
||||
var m = permyriadBonus + 10000;
|
||||
r = r * (m / 10000) + (r / 10000) * (m % 10000) + flatBonus;
|
||||
if (r <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Attribute.cs.meta
generated
Normal file
11
Assets/Scripts/Attribute.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a27a70712ac98c848b94b31ba8f67122
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Editor.meta
generated
Normal file
8
Assets/Scripts/Editor.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99cc30c98696628408ed15856345b305
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
288
Assets/Scripts/Editor/BuildCommand.cs
Normal file
288
Assets/Scripts/Editor/BuildCommand.cs
Normal file
@ -0,0 +1,288 @@
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
static class BuildCommand
|
||||
{
|
||||
private const string KEYSTORE_PASS = "KEYSTORE_PASS";
|
||||
private const string KEY_ALIAS_PASS = "KEY_ALIAS_PASS";
|
||||
private const string KEY_ALIAS_NAME = "KEY_ALIAS_NAME";
|
||||
private const string KEYSTORE = "keystore.keystore";
|
||||
private const string BUILD_OPTIONS_ENV_VAR = "BuildOptions";
|
||||
private const string ANDROID_BUNDLE_VERSION_CODE = "VERSION_BUILD_VAR";
|
||||
private const string ANDROID_APP_BUNDLE = "BUILD_APP_BUNDLE";
|
||||
private const string SCRIPTING_BACKEND_ENV_VAR = "SCRIPTING_BACKEND";
|
||||
private const string VERSION_NUMBER_VAR = "VERSION_NUMBER_VAR";
|
||||
private const string VERSION_iOS = "VERSION_BUILD_VAR";
|
||||
|
||||
static string GetArgument(string name)
|
||||
{
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i].Contains(name))
|
||||
{
|
||||
return args[i + 1];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static string[] GetEnabledScenes()
|
||||
{
|
||||
return (
|
||||
from scene in EditorBuildSettings.scenes
|
||||
where scene.enabled
|
||||
where !string.IsNullOrEmpty(scene.path)
|
||||
select scene.path
|
||||
).ToArray();
|
||||
}
|
||||
|
||||
static BuildTarget GetBuildTarget()
|
||||
{
|
||||
string buildTargetName = GetArgument("customBuildTarget");
|
||||
Console.WriteLine(":: Received customBuildTarget " + buildTargetName);
|
||||
|
||||
if (buildTargetName.ToLower() == "android")
|
||||
{
|
||||
#if !UNITY_5_6_OR_NEWER
|
||||
// https://issuetracker.unity3d.com/issues/buildoptions-dot-acceptexternalmodificationstoplayer-causes-unityexception-unknown-project-type-0
|
||||
// Fixed in Unity 5.6.0
|
||||
// side effect to fix android build system:
|
||||
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Internal;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (buildTargetName.TryConvertToEnum(out BuildTarget target))
|
||||
return target;
|
||||
|
||||
Console.WriteLine($":: {nameof(buildTargetName)} \"{buildTargetName}\" not defined on enum {nameof(BuildTarget)}, using {nameof(BuildTarget.NoTarget)} enum to build");
|
||||
|
||||
return BuildTarget.NoTarget;
|
||||
}
|
||||
|
||||
static string GetBuildPath()
|
||||
{
|
||||
string buildPath = GetArgument("customBuildPath");
|
||||
Console.WriteLine(":: Received customBuildPath " + buildPath);
|
||||
if (buildPath == "")
|
||||
{
|
||||
throw new Exception("customBuildPath argument is missing");
|
||||
}
|
||||
return buildPath;
|
||||
}
|
||||
|
||||
static string GetBuildName()
|
||||
{
|
||||
string buildName = GetArgument("customBuildName");
|
||||
Console.WriteLine(":: Received customBuildName " + buildName);
|
||||
if (buildName == "")
|
||||
{
|
||||
throw new Exception("customBuildName argument is missing");
|
||||
}
|
||||
return buildName;
|
||||
}
|
||||
|
||||
static string GetFixedBuildPath(BuildTarget buildTarget, string buildPath, string buildName)
|
||||
{
|
||||
if (buildTarget.ToString().ToLower().Contains("windows")) {
|
||||
buildName += ".exe";
|
||||
} else if (buildTarget == BuildTarget.Android) {
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
buildName += EditorUserBuildSettings.buildAppBundle ? ".aab" : ".apk";
|
||||
#else
|
||||
buildName += ".apk";
|
||||
#endif
|
||||
}
|
||||
return buildPath + buildName;
|
||||
}
|
||||
|
||||
static BuildOptions GetBuildOptions()
|
||||
{
|
||||
if (TryGetEnv(BUILD_OPTIONS_ENV_VAR, out string envVar)) {
|
||||
string[] allOptionVars = envVar.Split(',');
|
||||
BuildOptions allOptions = BuildOptions.None;
|
||||
BuildOptions option;
|
||||
string optionVar;
|
||||
int length = allOptionVars.Length;
|
||||
|
||||
Console.WriteLine($":: Detecting {BUILD_OPTIONS_ENV_VAR} env var with {length} elements ({envVar})");
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
optionVar = allOptionVars[i];
|
||||
|
||||
if (optionVar.TryConvertToEnum(out option)) {
|
||||
allOptions |= option;
|
||||
}
|
||||
else {
|
||||
Console.WriteLine($":: Cannot convert {optionVar} to {nameof(BuildOptions)} enum, skipping it.");
|
||||
}
|
||||
}
|
||||
|
||||
return allOptions;
|
||||
}
|
||||
|
||||
return BuildOptions.None;
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/questions/1082532/how-to-tryparse-for-enum-value
|
||||
static bool TryConvertToEnum<TEnum>(this string strEnumValue, out TEnum value)
|
||||
{
|
||||
if (!Enum.IsDefined(typeof(TEnum), strEnumValue))
|
||||
{
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
value = (TEnum)Enum.Parse(typeof(TEnum), strEnumValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool TryGetEnv(string key, out string value)
|
||||
{
|
||||
value = Environment.GetEnvironmentVariable(key);
|
||||
return !string.IsNullOrEmpty(value);
|
||||
}
|
||||
|
||||
static void SetScriptingBackendFromEnv(BuildTarget platform) {
|
||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(platform);
|
||||
if (TryGetEnv(SCRIPTING_BACKEND_ENV_VAR, out string scriptingBackend)) {
|
||||
if (scriptingBackend.TryConvertToEnum(out ScriptingImplementation backend)) {
|
||||
Console.WriteLine($":: Setting ScriptingBackend to {backend}");
|
||||
PlayerSettings.SetScriptingBackend(targetGroup, backend);
|
||||
} else {
|
||||
string possibleValues = string.Join(", ", Enum.GetValues(typeof(ScriptingImplementation)).Cast<ScriptingImplementation>());
|
||||
throw new Exception($"Could not find '{scriptingBackend}' in ScriptingImplementation enum. Possible values are: {possibleValues}");
|
||||
}
|
||||
} else {
|
||||
var defaultBackend = PlayerSettings.GetDefaultScriptingBackend(targetGroup);
|
||||
Console.WriteLine($":: Using project's configured ScriptingBackend (should be {defaultBackend} for targetGroup {targetGroup}");
|
||||
}
|
||||
}
|
||||
|
||||
static void PerformBuild()
|
||||
{
|
||||
var buildTarget = GetBuildTarget();
|
||||
|
||||
Console.WriteLine(":: Performing build");
|
||||
if (TryGetEnv(VERSION_NUMBER_VAR, out var bundleVersionNumber))
|
||||
{
|
||||
if (buildTarget == BuildTarget.iOS)
|
||||
{
|
||||
bundleVersionNumber = GetIosVersion();
|
||||
}
|
||||
Console.WriteLine($":: Setting bundleVersionNumber to '{bundleVersionNumber}' (Length: {bundleVersionNumber.Length})");
|
||||
PlayerSettings.bundleVersion = bundleVersionNumber;
|
||||
}
|
||||
|
||||
if (buildTarget == BuildTarget.Android) {
|
||||
HandleAndroidAppBundle();
|
||||
HandleAndroidBundleVersionCode();
|
||||
HandleAndroidKeystore();
|
||||
}
|
||||
|
||||
var buildPath = GetBuildPath();
|
||||
var buildName = GetBuildName();
|
||||
var buildOptions = GetBuildOptions();
|
||||
var fixedBuildPath = GetFixedBuildPath(buildTarget, buildPath, buildName);
|
||||
|
||||
SetScriptingBackendFromEnv(buildTarget);
|
||||
|
||||
var buildReport = BuildPipeline.BuildPlayer(GetEnabledScenes(), fixedBuildPath, buildTarget, buildOptions);
|
||||
|
||||
if (buildReport.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
|
||||
throw new Exception($"Build ended with {buildReport.summary.result} status");
|
||||
|
||||
Console.WriteLine(":: Done with build");
|
||||
}
|
||||
|
||||
private static void HandleAndroidAppBundle()
|
||||
{
|
||||
if (TryGetEnv(ANDROID_APP_BUNDLE, out string value))
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
if (bool.TryParse(value, out bool buildAppBundle))
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = buildAppBundle;
|
||||
Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected, set buildAppBundle to {value}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but the value \"{value}\" is not a boolean.");
|
||||
}
|
||||
#else
|
||||
Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but does not work with lower Unity version than 2018.3");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleAndroidBundleVersionCode()
|
||||
{
|
||||
if (TryGetEnv(ANDROID_BUNDLE_VERSION_CODE, out string value))
|
||||
{
|
||||
if (int.TryParse(value, out int version))
|
||||
{
|
||||
PlayerSettings.Android.bundleVersionCode = version;
|
||||
Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected, set the bundle version code to {value}.");
|
||||
}
|
||||
else
|
||||
Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected but the version value \"{value}\" is not an integer.");
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetIosVersion()
|
||||
{
|
||||
if (TryGetEnv(VERSION_iOS, out string value))
|
||||
{
|
||||
if (int.TryParse(value, out int version))
|
||||
{
|
||||
Console.WriteLine($":: {VERSION_iOS} env var detected, set the version to {value}.");
|
||||
return version.ToString();
|
||||
}
|
||||
else
|
||||
Console.WriteLine($":: {VERSION_iOS} env var detected but the version value \"{value}\" is not an integer.");
|
||||
}
|
||||
|
||||
throw new ArgumentNullException(nameof(value), $":: Error finding {VERSION_iOS} env var");
|
||||
}
|
||||
|
||||
private static void HandleAndroidKeystore()
|
||||
{
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
PlayerSettings.Android.useCustomKeystore = false;
|
||||
#endif
|
||||
|
||||
if (!File.Exists(KEYSTORE)) {
|
||||
Console.WriteLine($":: {KEYSTORE} not found, skipping setup, using Unity's default keystore");
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSettings.Android.keystoreName = KEYSTORE;
|
||||
|
||||
string keystorePass;
|
||||
string keystoreAliasPass;
|
||||
|
||||
if (TryGetEnv(KEY_ALIAS_NAME, out string keyaliasName)) {
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
Console.WriteLine($":: using ${KEY_ALIAS_NAME} env var on PlayerSettings");
|
||||
} else {
|
||||
Console.WriteLine($":: ${KEY_ALIAS_NAME} env var not set, using Project's PlayerSettings");
|
||||
}
|
||||
|
||||
if (!TryGetEnv(KEYSTORE_PASS, out keystorePass)) {
|
||||
Console.WriteLine($":: ${KEYSTORE_PASS} env var not set, skipping setup, using Unity's default keystore");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetEnv(KEY_ALIAS_PASS, out keystoreAliasPass)) {
|
||||
Console.WriteLine($":: ${KEY_ALIAS_PASS} env var not set, skipping setup, using Unity's default keystore");
|
||||
return;
|
||||
}
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
#endif
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
PlayerSettings.Android.keyaliasPass = keystoreAliasPass;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Editor/BuildCommand.cs.meta
generated
Normal file
11
Assets/Scripts/Editor/BuildCommand.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35985de01e5ab324ab5f7b1aea4b0bae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
Assets/Scripts/IdleSurvivors.asmdef
Normal file
3
Assets/Scripts/IdleSurvivors.asmdef
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"name": "IdleSurvivors"
|
||||
}
|
7
Assets/Scripts/IdleSurvivors.asmdef.meta
generated
Normal file
7
Assets/Scripts/IdleSurvivors.asmdef.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53d1e17c4c569f84fbcde3ddc565ca50
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Tests.meta
generated
Normal file
8
Assets/Tests.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6226fb4656e626642919237dbfaa130c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
Assets/Tests/AttributeTest.cs
Normal file
25
Assets/Tests/AttributeTest.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
public class AttributeTest
|
||||
{
|
||||
[Test]
|
||||
[TestCase(1000000, 0, 0, 0, 0, ExpectedResult = 1000000)]
|
||||
[TestCase(1000000, 1, 0, 0, 0, ExpectedResult = 1000001)]
|
||||
[TestCase(1000000, 0, 2, 0, 0, ExpectedResult = 1000002)]
|
||||
[TestCase(1000000, 0, 0, 10000, 0, ExpectedResult = 2000000)]
|
||||
[TestCase(1000000, 0, 0, 0, 3, ExpectedResult = 1000003)]
|
||||
[TestCase(0, 1000000, 1000000, 5000, 1000, ExpectedResult = 3001000)]
|
||||
[TestCase(1000000, 0, 0, -10000, 0, ExpectedResult = 0)]
|
||||
[TestCase(1000000, 0, 0, -20000, 0, ExpectedResult = 0)]
|
||||
[TestCase(1000000, 0, 0, -20000, 50, ExpectedResult = 0)]
|
||||
public long Calc(long startStat, long levelUp, long baseBonus, long permyriadBonus, long flatBonus)
|
||||
{
|
||||
var attr = new Attribute(startStat);
|
||||
attr.LevelUp(levelUp);
|
||||
return attr.Calc(baseBonus, permyriadBonus, flatBonus);
|
||||
}
|
||||
}
|
11
Assets/Tests/AttributeTest.cs.meta
generated
Normal file
11
Assets/Tests/AttributeTest.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c3e124a3103ad44eb976dce89184cc9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
Assets/Tests/Tests.asmdef
Normal file
24
Assets/Tests/Tests.asmdef
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "Tests",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"IdleSurvivors"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
7
Assets/Tests/Tests.asmdef.meta
generated
Normal file
7
Assets/Tests/Tests.asmdef.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28a8c2010f45c1344a3f07caf0c3182d
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
41
Packages/manifest.json
Normal file
41
Packages/manifest.json
Normal file
@ -0,0 +1,41 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.0.5",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.7.4",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.8.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
382
Packages/packages-lock.json
Normal file
382
Packages/packages-lock.json
Normal file
@ -0,0 +1,382 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.0.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.feature.development": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.18",
|
||||
"com.unity.ide.rider": "3.0.24",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.2.2",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.testtools.codecoverage": "1.2.4"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.24",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.18",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.0.1",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.2.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.0.16",
|
||||
"com.unity.settings-manager": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.7.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.8.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.uielements": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.umbra": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unityanalytics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequest": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
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generated
Normal file
19
ProjectSettings/AudioManager.asset
generated
Normal file
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6
ProjectSettings/ClusterInputManager.asset
generated
Normal file
6
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generated
Normal file
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34
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generated
Normal file
34
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generated
Normal file
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8
ProjectSettings/EditorBuildSettings.asset
generated
Normal file
8
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generated
Normal file
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%YAML 1.1
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|
30
ProjectSettings/EditorSettings.asset
generated
Normal file
30
ProjectSettings/EditorSettings.asset
generated
Normal file
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%YAML 1.1
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63
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generated
Normal file
63
ProjectSettings/GraphicsSettings.asset
generated
Normal file
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generated
Normal file
295
ProjectSettings/InputManager.asset
generated
Normal file
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positiveButton: escape
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35
ProjectSettings/MemorySettings.asset
generated
Normal file
35
ProjectSettings/MemorySettings.asset
generated
Normal file
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%YAML 1.1
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m_TempAllocatorSizeAudioWorker: -1
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m_TempAllocatorSizeCloudWorker: -1
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91
ProjectSettings/NavMeshAreas.asset
generated
Normal file
91
ProjectSettings/NavMeshAreas.asset
generated
Normal file
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%YAML 1.1
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debug:
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|
35
ProjectSettings/PackageManagerSettings.asset
generated
Normal file
35
ProjectSettings/PackageManagerSettings.asset
generated
Normal file
@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
56
ProjectSettings/Physics2DSettings.asset
generated
Normal file
56
ProjectSettings/Physics2DSettings.asset
generated
Normal file
@ -0,0 +1,56 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!19 &1
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m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
7
ProjectSettings/PresetManager.asset
generated
Normal file
7
ProjectSettings/PresetManager.asset
generated
Normal file
@ -0,0 +1,7 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
759
ProjectSettings/ProjectSettings.asset
generated
Normal file
759
ProjectSettings/ProjectSettings.asset
generated
Normal file
@ -0,0 +1,759 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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metroSupportStreamingInstall: 0
|
||||
metroLastRequiredScene: 0
|
||||
metroDefaultTileSize: 1
|
||||
metroTileForegroundText: 2
|
||||
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
||||
metroSplashScreenUseBackgroundColor: 0
|
||||
platformCapabilities: {}
|
||||
metroTargetDeviceFamilies: {}
|
||||
metroFTAName:
|
||||
metroFTAFileTypes: []
|
||||
metroProtocolName:
|
||||
vcxProjDefaultLanguage:
|
||||
XboxOneProductId:
|
||||
XboxOneUpdateKey:
|
||||
XboxOneSandboxId:
|
||||
XboxOneContentId:
|
||||
XboxOneTitleId:
|
||||
XboxOneSCId:
|
||||
XboxOneGameOsOverridePath:
|
||||
XboxOnePackagingOverridePath:
|
||||
XboxOneAppManifestOverridePath:
|
||||
XboxOneVersion: 1.0.0.0
|
||||
XboxOnePackageEncryption: 0
|
||||
XboxOnePackageUpdateGranularity: 2
|
||||
XboxOneDescription:
|
||||
XboxOneLanguage:
|
||||
- enus
|
||||
XboxOneCapability: []
|
||||
XboxOneGameRating: {}
|
||||
XboxOneIsContentPackage: 0
|
||||
XboxOneEnhancedXboxCompatibilityMode: 0
|
||||
XboxOneEnableGPUVariability: 1
|
||||
XboxOneSockets: {}
|
||||
XboxOneSplashScreen: {fileID: 0}
|
||||
XboxOneAllowedProductIds: []
|
||||
XboxOnePersistentLocalStorageSize: 0
|
||||
XboxOneXTitleMemory: 8
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings: {}
|
||||
cloudServicesEnabled:
|
||||
UNet: 1
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
m_PortalFolderPath:
|
||||
luminCert:
|
||||
m_CertPath:
|
||||
m_SignPackage: 1
|
||||
luminIsChannelApp: 0
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
hmiPlayerDataPath:
|
||||
hmiForceSRGBBlit: 1
|
||||
embeddedLinuxEnableGamepadInput: 1
|
||||
hmiLogStartupTiming: 0
|
||||
hmiCpuConfiguration:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
hmiLoadingImage: {fileID: 0}
|
||||
platformRequiresReadableAssets: 0
|
||||
virtualTexturingSupportEnabled: 0
|
||||
insecureHttpOption: 0
|
2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
@ -0,0 +1,2 @@
|
||||
m_EditorVersion: 2022.3.4f1
|
||||
m_EditorVersionWithRevision: 2022.3.4f1 (35713cd46cd7)
|
232
ProjectSettings/QualitySettings.asset
generated
Normal file
232
ProjectSettings/QualitySettings.asset
generated
Normal file
@ -0,0 +1,232 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!47 &1
|
||||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 5
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 15
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
pixelLightCount: 1
|
||||
shadows: 1
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSP2: 2
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
43
ProjectSettings/TagManager.asset
generated
Normal file
43
ProjectSettings/TagManager.asset
generated
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
9
ProjectSettings/TimeManager.asset
generated
Normal file
9
ProjectSettings/TimeManager.asset
generated
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
36
ProjectSettings/UnityConnectSettings.asset
generated
Normal file
36
ProjectSettings/UnityConnectSettings.asset
generated
Normal file
@ -0,0 +1,36 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_PackageRequiringCoreStatsPresent: 0
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
12
ProjectSettings/VFXManager.asset
generated
Normal file
12
ProjectSettings/VFXManager.asset
generated
Normal file
@ -0,0 +1,12 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
8
ProjectSettings/VersionControlSettings.asset
generated
Normal file
8
ProjectSettings/VersionControlSettings.asset
generated
Normal file
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
10
ProjectSettings/XRSettings.asset
generated
Normal file
10
ProjectSettings/XRSettings.asset
generated
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
32
ci/before_script.sh
Normal file
32
ci/before_script.sh
Normal file
@ -0,0 +1,32 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
set -x
|
||||
mkdir -p /root/.cache/unity3d
|
||||
mkdir -p /root/.local/share/unity3d/Unity/
|
||||
set +x
|
||||
|
||||
unity_license_destination=/root/.local/share/unity3d/Unity/Unity_lic.ulf
|
||||
android_keystore_destination=keystore.keystore
|
||||
|
||||
|
||||
upper_case_build_target=${BUILD_TARGET^^};
|
||||
|
||||
if [ "$upper_case_build_target" = "ANDROID" ]
|
||||
then
|
||||
if [ -n $ANDROID_KEYSTORE_BASE64 ]
|
||||
then
|
||||
echo "'\$ANDROID_KEYSTORE_BASE64' found, decoding content into ${android_keystore_destination}"
|
||||
echo $ANDROID_KEYSTORE_BASE64 | base64 --decode > ${android_keystore_destination}
|
||||
else
|
||||
echo '$ANDROID_KEYSTORE_BASE64'" env var not found, building with Unity's default debug keystore"
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ -n "$UNITY_LICENSE" ]
|
||||
then
|
||||
echo "Writing '\$UNITY_LICENSE' to license file ${unity_license_destination}"
|
||||
echo "${UNITY_LICENSE}" | tr -d '\r' > ${unity_license_destination}
|
||||
else
|
||||
echo "'\$UNITY_LICENSE' env var not found"
|
||||
fi
|
36
ci/build.sh
Normal file
36
ci/build.sh
Normal file
@ -0,0 +1,36 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
echo "Building for $BUILD_TARGET"
|
||||
|
||||
export BUILD_PATH=$UNITY_DIR/Builds/$BUILD_TARGET/
|
||||
mkdir -p $BUILD_PATH
|
||||
|
||||
${UNITY_EXECUTABLE:-xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' unity-editor} \
|
||||
-projectPath $UNITY_DIR \
|
||||
-quit \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-buildTarget $BUILD_TARGET \
|
||||
-customBuildTarget $BUILD_TARGET \
|
||||
-customBuildName $BUILD_NAME \
|
||||
-customBuildPath $BUILD_PATH \
|
||||
-executeMethod BuildCommand.PerformBuild \
|
||||
-logFile /dev/stdout
|
||||
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
echo "Run succeeded, no failures occurred";
|
||||
elif [ $UNITY_EXIT_CODE -eq 2 ]; then
|
||||
echo "Run succeeded, some tests failed";
|
||||
elif [ $UNITY_EXIT_CODE -eq 3 ]; then
|
||||
echo "Run failure (other failure)";
|
||||
else
|
||||
echo "Unexpected exit code $UNITY_EXIT_CODE";
|
||||
fi
|
||||
|
||||
ls -la $BUILD_PATH
|
||||
[ -n "$(ls -A $BUILD_PATH)" ] # fail job if build folder is empty
|
14
ci/docker_build.sh
Normal file
14
ci/docker_build.sh
Normal file
@ -0,0 +1,14 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
docker run \
|
||||
-e BUILD_NAME \
|
||||
-e UNITY_LICENSE \
|
||||
-e BUILD_TARGET \
|
||||
-e UNITY_USERNAME \
|
||||
-e UNITY_PASSWORD \
|
||||
-w /project/ \
|
||||
-v $UNITY_DIR:/project/ \
|
||||
$IMAGE_NAME \
|
||||
/bin/bash -c "/project/ci/before_script.sh && /project/ci/build.sh"
|
13
ci/docker_test.sh
Normal file
13
ci/docker_test.sh
Normal file
@ -0,0 +1,13 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
docker run \
|
||||
-e UNITY_LICENSE \
|
||||
-e TEST_PLATFORM \
|
||||
-e UNITY_USERNAME \
|
||||
-e UNITY_PASSWORD \
|
||||
-w /project/ \
|
||||
-v $UNITY_DIR:/project/ \
|
||||
$IMAGE_NAME \
|
||||
/bin/bash -c "/project/ci/before_script.sh && /project/ci/test.sh"
|
49
ci/get_activation_file.sh
Normal file
49
ci/get_activation_file.sh
Normal file
@ -0,0 +1,49 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
activation_file=${UNITY_ACTIVATION_FILE:-./unity3d.alf}
|
||||
|
||||
if [[ -z "${UNITY_USERNAME}" ]] || [[ -z "${UNITY_PASSWORD}" ]]; then
|
||||
echo "UNITY_USERNAME or UNITY_PASSWORD environment variables are not set, please refer to instructions in the readme and add these to your secret environment variables."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-username "$UNITY_USERNAME" -password "$UNITY_PASSWORD" |
|
||||
tee ./unity-output.log
|
||||
|
||||
cat ./unity-output.log |
|
||||
grep 'LICENSE SYSTEM .* Posting *' |
|
||||
sed 's/.*Posting *//' > "${activation_file}"
|
||||
|
||||
# Fail job if unity.alf is empty
|
||||
ls "${UNITY_ACTIVATION_FILE:-./unity3d.alf}"
|
||||
exit_code=$?
|
||||
|
||||
if [[ ${exit_code} -eq 0 ]]; then
|
||||
echo ""
|
||||
echo ""
|
||||
echo "### Congratulations! ###"
|
||||
echo "${activation_file} was generated successfully!"
|
||||
echo ""
|
||||
echo "### Next steps ###"
|
||||
echo ""
|
||||
echo "Complete the activation process manually"
|
||||
echo ""
|
||||
echo " 1. Download the artifact which should contain ${activation_file}"
|
||||
echo " 2. Visit https://license.unity3d.com/manual"
|
||||
echo " 3. Upload ${activation_file} in the form"
|
||||
echo " 4. Answer questions (unity pro vs personal edition, both will work, just pick the one you use)"
|
||||
echo " 5. Download 'Unity_v2019.x.ulf' file (year should match your unity version here, 'Unity_v2018.x.ulf' for 2018, etc.)"
|
||||
echo " 6. Copy the content of 'Unity_v2019.x.ulf' license file to your CI's environment variable 'UNITY_LICENSE'. (Open your project's parameters > CI/CD > Variables and add 'UNITY_LICENSE' as the key and paste the content of the license file into the value)"
|
||||
echo ""
|
||||
echo "Once you're done, hit retry on the pipeline where other jobs failed, or just push another commit. Things should be green"
|
||||
echo ""
|
||||
echo "(optional) For more details on why this is not fully automated, visit https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/73"
|
||||
else
|
||||
echo "License file could not be found at ${UNITY_ACTIVATION_FILE:-./unity3d.alf}"
|
||||
fi
|
||||
exit $exit_code
|
19
ci/nunit-transforms/LICENSE.txt
Normal file
19
ci/nunit-transforms/LICENSE.txt
Normal file
@ -0,0 +1,19 @@
|
||||
Copyright (c) 2016 Paul Hicks
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
69
ci/nunit-transforms/nunit3-junit.xslt
Normal file
69
ci/nunit-transforms/nunit3-junit.xslt
Normal file
@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
<xsl:output method="xml" indent="yes"/>
|
||||
|
||||
<xsl:template match="/test-run">
|
||||
<testsuites tests="{@testcasecount}" failures="{@failed}" disabled="{@skipped}" time="{@duration}">
|
||||
<xsl:apply-templates/>
|
||||
</testsuites>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="test-suite">
|
||||
<xsl:if test="test-case">
|
||||
<testsuite tests="{@testcasecount}" time="{@duration}" errors="{@testcasecount - @passed - @skipped - @failed}" failures="{@failed}" skipped="{@skipped}" timestamp="{@start-time}">
|
||||
<xsl:attribute name="name">
|
||||
<xsl:for-each select="ancestor-or-self::test-suite/@name">
|
||||
<xsl:value-of select="concat(., '.')"/>
|
||||
</xsl:for-each>
|
||||
</xsl:attribute>
|
||||
<xsl:apply-templates select="test-case"/>
|
||||
</testsuite>
|
||||
<xsl:apply-templates select="test-suite"/>
|
||||
</xsl:if>
|
||||
<xsl:if test="not(test-case)">
|
||||
<xsl:apply-templates/>
|
||||
</xsl:if>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="test-case">
|
||||
<testcase name="{@name}" assertions="{@asserts}" time="{@duration}" status="{@result}" classname="{@classname}">
|
||||
<xsl:if test="@runstate = 'Skipped' or @runstate = 'Ignored'">
|
||||
<skipped/>
|
||||
</xsl:if>
|
||||
|
||||
<xsl:apply-templates/>
|
||||
</testcase>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="command-line"/>
|
||||
<xsl:template match="settings"/>
|
||||
|
||||
<xsl:template match="output">
|
||||
<system-out>
|
||||
<xsl:value-of select="."/>
|
||||
</system-out>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="stack-trace">
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="test-case/failure">
|
||||
<failure message="{./message}">
|
||||
<xsl:value-of select="./stack-trace"/>
|
||||
</failure>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="test-suite/failure"/>
|
||||
|
||||
<xsl:template match="test-case/reason">
|
||||
<skipped message="{./message}"/>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="test-case/assertions">
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="test-suite/reason"/>
|
||||
|
||||
<xsl:template match="properties"/>
|
||||
</xsl:stylesheet>
|
||||
|
56
ci/test.sh
Normal file
56
ci/test.sh
Normal file
@ -0,0 +1,56 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -x
|
||||
|
||||
echo "Testing for $TEST_PLATFORM, Unit Type: $TESTING_TYPE"
|
||||
|
||||
CODE_COVERAGE_PACKAGE="com.unity.testtools.codecoverage"
|
||||
PACKAGE_MANIFEST_PATH="Packages/manifest.json"
|
||||
|
||||
${UNITY_EXECUTABLE:-xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' unity-editor} \
|
||||
-projectPath $UNITY_DIR \
|
||||
-runTests \
|
||||
-testPlatform $TEST_PLATFORM \
|
||||
-testResults $UNITY_DIR/$TEST_PLATFORM-results.xml \
|
||||
-logFile /dev/stdout \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-enableCodeCoverage \
|
||||
-coverageResultsPath $UNITY_DIR/$TEST_PLATFORM-coverage \
|
||||
-coverageOptions "generateAdditionalMetrics;generateHtmlReport;generateHtmlReportHistory;generateBadgeReport;" \
|
||||
-debugCodeOptimization
|
||||
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
echo "Run succeeded, no failures occurred";
|
||||
elif [ $UNITY_EXIT_CODE -eq 2 ]; then
|
||||
echo "Run succeeded, some tests failed";
|
||||
if [ $TESTING_TYPE == 'JUNIT' ]; then
|
||||
echo "Converting results to JUNit for analysis";
|
||||
saxonb-xslt -s $UNITY_DIR/$TEST_PLATFORM-results.xml -xsl $CI_PROJECT_DIR/ci/nunit-transforms/nunit3-junit.xslt >$UNITY_DIR/$TEST_PLATFORM-junit-results.xml
|
||||
fi
|
||||
elif [ $UNITY_EXIT_CODE -eq 3 ]; then
|
||||
echo "Run failure (other failure)";
|
||||
if [ $TESTING_TYPE == 'JUNIT' ]; then
|
||||
echo "Not converting results to JUNit";
|
||||
fi
|
||||
else
|
||||
echo "Unexpected exit code $UNITY_EXIT_CODE";
|
||||
if [ $TESTING_TYPE == 'JUNIT' ]; then
|
||||
echo "Not converting results to JUNit";
|
||||
fi
|
||||
fi
|
||||
|
||||
if grep $CODE_COVERAGE_PACKAGE $PACKAGE_MANIFEST_PATH; then
|
||||
cat $UNITY_DIR/$TEST_PLATFORM-coverage/Report/Summary.xml | grep Linecoverage
|
||||
mv $UNITY_DIR/$TEST_PLATFORM-coverage/$CI_PROJECT_NAME-opencov/*Mode/TestCoverageResults_*.xml $UNITY_DIR/$TEST_PLATFORM-coverage/coverage.xml
|
||||
rm -r $UNITY_DIR/$TEST_PLATFORM-coverage/$CI_PROJECT_NAME-opencov/
|
||||
else
|
||||
{
|
||||
echo -e "\033[33mCode Coverage package not found in $PACKAGE_MANIFEST_PATH. Please install the package \"Code Coverage\" through Unity's Package Manager to enable coverage reports.\033[0m"
|
||||
} 2> /dev/null
|
||||
fi
|
||||
|
||||
cat $UNITY_DIR/$TEST_PLATFORM-results.xml | grep test-run | grep Passed
|
||||
exit $UNITY_EXIT_CODE
|
Loading…
Reference in New Issue
Block a user