reinitialize project
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This commit is contained in:
288
Assets/Scripts/Editor/BuildCommand.cs
Normal file
288
Assets/Scripts/Editor/BuildCommand.cs
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using UnityEditor;
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using System.Linq;
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using System;
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using System.IO;
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static class BuildCommand
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{
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private const string KEYSTORE_PASS = "KEYSTORE_PASS";
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private const string KEY_ALIAS_PASS = "KEY_ALIAS_PASS";
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private const string KEY_ALIAS_NAME = "KEY_ALIAS_NAME";
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private const string KEYSTORE = "keystore.keystore";
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private const string BUILD_OPTIONS_ENV_VAR = "BuildOptions";
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private const string ANDROID_BUNDLE_VERSION_CODE = "VERSION_BUILD_VAR";
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private const string ANDROID_APP_BUNDLE = "BUILD_APP_BUNDLE";
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private const string SCRIPTING_BACKEND_ENV_VAR = "SCRIPTING_BACKEND";
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private const string VERSION_NUMBER_VAR = "VERSION_NUMBER_VAR";
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private const string VERSION_iOS = "VERSION_BUILD_VAR";
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static string GetArgument(string name)
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{
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string[] args = Environment.GetCommandLineArgs();
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i].Contains(name))
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{
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return args[i + 1];
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}
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}
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return null;
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}
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static string[] GetEnabledScenes()
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{
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return (
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from scene in EditorBuildSettings.scenes
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where scene.enabled
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where !string.IsNullOrEmpty(scene.path)
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select scene.path
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).ToArray();
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}
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static BuildTarget GetBuildTarget()
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{
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string buildTargetName = GetArgument("customBuildTarget");
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Console.WriteLine(":: Received customBuildTarget " + buildTargetName);
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if (buildTargetName.ToLower() == "android")
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{
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#if !UNITY_5_6_OR_NEWER
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// https://issuetracker.unity3d.com/issues/buildoptions-dot-acceptexternalmodificationstoplayer-causes-unityexception-unknown-project-type-0
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// Fixed in Unity 5.6.0
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// side effect to fix android build system:
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EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Internal;
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#endif
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}
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if (buildTargetName.TryConvertToEnum(out BuildTarget target))
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return target;
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Console.WriteLine($":: {nameof(buildTargetName)} \"{buildTargetName}\" not defined on enum {nameof(BuildTarget)}, using {nameof(BuildTarget.NoTarget)} enum to build");
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return BuildTarget.NoTarget;
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}
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static string GetBuildPath()
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{
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string buildPath = GetArgument("customBuildPath");
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Console.WriteLine(":: Received customBuildPath " + buildPath);
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if (buildPath == "")
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{
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throw new Exception("customBuildPath argument is missing");
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}
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return buildPath;
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}
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static string GetBuildName()
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{
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string buildName = GetArgument("customBuildName");
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Console.WriteLine(":: Received customBuildName " + buildName);
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if (buildName == "")
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{
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throw new Exception("customBuildName argument is missing");
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}
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return buildName;
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}
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static string GetFixedBuildPath(BuildTarget buildTarget, string buildPath, string buildName)
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{
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if (buildTarget.ToString().ToLower().Contains("windows")) {
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buildName += ".exe";
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} else if (buildTarget == BuildTarget.Android) {
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#if UNITY_2018_3_OR_NEWER
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buildName += EditorUserBuildSettings.buildAppBundle ? ".aab" : ".apk";
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#else
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buildName += ".apk";
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#endif
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}
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return buildPath + buildName;
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}
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static BuildOptions GetBuildOptions()
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{
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if (TryGetEnv(BUILD_OPTIONS_ENV_VAR, out string envVar)) {
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string[] allOptionVars = envVar.Split(',');
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BuildOptions allOptions = BuildOptions.None;
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BuildOptions option;
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string optionVar;
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int length = allOptionVars.Length;
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Console.WriteLine($":: Detecting {BUILD_OPTIONS_ENV_VAR} env var with {length} elements ({envVar})");
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for (int i = 0; i < length; i++) {
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optionVar = allOptionVars[i];
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if (optionVar.TryConvertToEnum(out option)) {
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allOptions |= option;
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}
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else {
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Console.WriteLine($":: Cannot convert {optionVar} to {nameof(BuildOptions)} enum, skipping it.");
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}
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}
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return allOptions;
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}
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return BuildOptions.None;
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}
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// https://stackoverflow.com/questions/1082532/how-to-tryparse-for-enum-value
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static bool TryConvertToEnum<TEnum>(this string strEnumValue, out TEnum value)
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{
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if (!Enum.IsDefined(typeof(TEnum), strEnumValue))
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{
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value = default;
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return false;
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}
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value = (TEnum)Enum.Parse(typeof(TEnum), strEnumValue);
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return true;
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}
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static bool TryGetEnv(string key, out string value)
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{
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value = Environment.GetEnvironmentVariable(key);
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return !string.IsNullOrEmpty(value);
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}
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static void SetScriptingBackendFromEnv(BuildTarget platform) {
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var targetGroup = BuildPipeline.GetBuildTargetGroup(platform);
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if (TryGetEnv(SCRIPTING_BACKEND_ENV_VAR, out string scriptingBackend)) {
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if (scriptingBackend.TryConvertToEnum(out ScriptingImplementation backend)) {
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Console.WriteLine($":: Setting ScriptingBackend to {backend}");
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PlayerSettings.SetScriptingBackend(targetGroup, backend);
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} else {
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string possibleValues = string.Join(", ", Enum.GetValues(typeof(ScriptingImplementation)).Cast<ScriptingImplementation>());
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throw new Exception($"Could not find '{scriptingBackend}' in ScriptingImplementation enum. Possible values are: {possibleValues}");
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}
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} else {
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var defaultBackend = PlayerSettings.GetDefaultScriptingBackend(targetGroup);
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Console.WriteLine($":: Using project's configured ScriptingBackend (should be {defaultBackend} for targetGroup {targetGroup}");
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}
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}
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static void PerformBuild()
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{
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var buildTarget = GetBuildTarget();
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Console.WriteLine(":: Performing build");
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if (TryGetEnv(VERSION_NUMBER_VAR, out var bundleVersionNumber))
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{
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if (buildTarget == BuildTarget.iOS)
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{
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bundleVersionNumber = GetIosVersion();
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}
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Console.WriteLine($":: Setting bundleVersionNumber to '{bundleVersionNumber}' (Length: {bundleVersionNumber.Length})");
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PlayerSettings.bundleVersion = bundleVersionNumber;
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}
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if (buildTarget == BuildTarget.Android) {
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HandleAndroidAppBundle();
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HandleAndroidBundleVersionCode();
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HandleAndroidKeystore();
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}
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var buildPath = GetBuildPath();
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var buildName = GetBuildName();
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var buildOptions = GetBuildOptions();
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var fixedBuildPath = GetFixedBuildPath(buildTarget, buildPath, buildName);
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SetScriptingBackendFromEnv(buildTarget);
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var buildReport = BuildPipeline.BuildPlayer(GetEnabledScenes(), fixedBuildPath, buildTarget, buildOptions);
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if (buildReport.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
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throw new Exception($"Build ended with {buildReport.summary.result} status");
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Console.WriteLine(":: Done with build");
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}
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private static void HandleAndroidAppBundle()
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{
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if (TryGetEnv(ANDROID_APP_BUNDLE, out string value))
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{
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#if UNITY_2018_3_OR_NEWER
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if (bool.TryParse(value, out bool buildAppBundle))
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{
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EditorUserBuildSettings.buildAppBundle = buildAppBundle;
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Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected, set buildAppBundle to {value}.");
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}
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else
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{
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Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but the value \"{value}\" is not a boolean.");
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}
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#else
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Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but does not work with lower Unity version than 2018.3");
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#endif
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}
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}
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private static void HandleAndroidBundleVersionCode()
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{
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if (TryGetEnv(ANDROID_BUNDLE_VERSION_CODE, out string value))
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{
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if (int.TryParse(value, out int version))
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{
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PlayerSettings.Android.bundleVersionCode = version;
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Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected, set the bundle version code to {value}.");
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}
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else
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Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected but the version value \"{value}\" is not an integer.");
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}
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}
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private static string GetIosVersion()
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{
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if (TryGetEnv(VERSION_iOS, out string value))
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{
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if (int.TryParse(value, out int version))
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{
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Console.WriteLine($":: {VERSION_iOS} env var detected, set the version to {value}.");
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return version.ToString();
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}
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else
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Console.WriteLine($":: {VERSION_iOS} env var detected but the version value \"{value}\" is not an integer.");
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}
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throw new ArgumentNullException(nameof(value), $":: Error finding {VERSION_iOS} env var");
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}
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private static void HandleAndroidKeystore()
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{
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#if UNITY_2019_1_OR_NEWER
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PlayerSettings.Android.useCustomKeystore = false;
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#endif
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if (!File.Exists(KEYSTORE)) {
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Console.WriteLine($":: {KEYSTORE} not found, skipping setup, using Unity's default keystore");
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return;
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}
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PlayerSettings.Android.keystoreName = KEYSTORE;
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string keystorePass;
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string keystoreAliasPass;
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if (TryGetEnv(KEY_ALIAS_NAME, out string keyaliasName)) {
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PlayerSettings.Android.keyaliasName = keyaliasName;
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Console.WriteLine($":: using ${KEY_ALIAS_NAME} env var on PlayerSettings");
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} else {
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Console.WriteLine($":: ${KEY_ALIAS_NAME} env var not set, using Project's PlayerSettings");
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}
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if (!TryGetEnv(KEYSTORE_PASS, out keystorePass)) {
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Console.WriteLine($":: ${KEYSTORE_PASS} env var not set, skipping setup, using Unity's default keystore");
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return;
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}
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if (!TryGetEnv(KEY_ALIAS_PASS, out keystoreAliasPass)) {
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Console.WriteLine($":: ${KEY_ALIAS_PASS} env var not set, skipping setup, using Unity's default keystore");
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return;
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}
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#if UNITY_2019_1_OR_NEWER
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PlayerSettings.Android.useCustomKeystore = true;
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#endif
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PlayerSettings.Android.keystorePass = keystorePass;
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PlayerSettings.Android.keyaliasPass = keystoreAliasPass;
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}
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}
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11
Assets/Scripts/Editor/BuildCommand.cs.meta
generated
Normal file
11
Assets/Scripts/Editor/BuildCommand.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 35985de01e5ab324ab5f7b1aea4b0bae
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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