rename HeroAttributes -> HeroAttributesSO
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		@@ -2,14 +2,17 @@ using System.Collections;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using UnityEngine;
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					using UnityEngine;
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public class HeroAttributes : ScriptableObject
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					public class HeroAttributesSO : ScriptableObject
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{
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					{
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    // TODO(zeph): does these being private make it hard to create a new hero?
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    // what about applying effects?
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    [SerializeField] private Attribute STR;
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					    [SerializeField] private Attribute STR;
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    [SerializeField] private Attribute MAG;
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					    [SerializeField] private Attribute MAG;
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    [SerializeField] private Attribute DEX;
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					    [SerializeField] private Attribute DEX;
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    [SerializeField] private Attribute CON;
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					    [SerializeField] private Attribute CON;
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    [SerializeField] private Attribute CHA;
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					    [SerializeField] private Attribute CHA;
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    [SerializeField] private Attribute FTH;
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					    [SerializeField] private Attribute FTH;
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					    public static HeroAttributesSO New()
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					    {
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					        return ScriptableObject.CreateInstance<HeroAttributesSO>();
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					    }
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}
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					}
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