refactor: unify runtime sets, update naming of event channels
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@@ -4,8 +4,8 @@ using Wave;
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namespace Events
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{
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[CreateAssetMenu(menuName = "Events/Spawn Wave SO Event Channel")]
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public class SpawnWaveSOEventChannelSO : ScriptableObject
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[CreateAssetMenu(menuName = "Events/Spawn Wave Event")]
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public class SpawnWaveEventSO : ScriptableObject
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{
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public event UnityAction<SpawnWaveSO> OnEventRaised;
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