refactor: unify runtime sets, update naming of event channels
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This commit is contained in:
2023-08-10 18:14:51 -04:00
parent 7b48612c4b
commit 22995ac307
21 changed files with 104 additions and 80 deletions

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@@ -4,8 +4,8 @@ using Wave;
namespace Events
{
[CreateAssetMenu(menuName = "Events/Spawn Wave SO Event Channel")]
public class SpawnWaveSOEventChannelSO : ScriptableObject
[CreateAssetMenu(menuName = "Events/Spawn Wave Event")]
public class SpawnWaveEventSO : ScriptableObject
{
public event UnityAction<SpawnWaveSO> OnEventRaised;