test that heroes are tracked by the party
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@ -12,4 +12,5 @@ public class HeroPartySO : ScriptableObject
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public void Add(HeroUnit unit) { unitList.Add(unit); }
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public void Remove(HeroUnit unit) { unitList.Remove(unit); }
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public int Count => unitList.Count;
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}
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@ -2,6 +2,9 @@
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using System.Collections.Generic;
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using UnityEngine;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("TestsPlaymode")]
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/// <summary>
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/// Component that makes a duder a duder.
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/// Manages class, skills, level, attrs, and AI.
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@ -25,4 +28,9 @@ private void OnDisable()
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{
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party.Remove(this);
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}
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internal HeroPartySO getParty()
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{
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return party;
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}
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}
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8
Assets/TestsPlaymode.meta
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Assets/TestsPlaymode.meta
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24
Assets/TestsPlaymode/HeroPartyTest.cs
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24
Assets/TestsPlaymode/HeroPartyTest.cs
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@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class HeroPartyTest
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{
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[UnityTest]
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public IEnumerator HeroPartyGetsAllTheHeroes()
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Hero.prefab");
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Assert.IsNotNull(prefab);
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var instance = Object.Instantiate(prefab);
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var hero = instance.GetComponent<HeroUnit>();
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var party = hero.getParty();
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yield return null;
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Assert.AreEqual(1, party.Count);
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Object.Destroy(instance);
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yield return null;
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Assert.IsEmpty(party.UnitList);
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}
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}
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