idle-survivors/Assets/Scripts/EnemyRuntimeSetSO.cs

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2023-08-02 17:27:45 -04:00
using UnityEngine;
namespace DefaultNamespace
{
[CreateAssetMenu(menuName = "Enemy Runtime Set", fileName =
"EnemyRuntimeSet")]
public class EnemyRuntimeSetSO : RuntimeSetSO<Enemy>
{
}
}